32×32 ON-CHAIN • ETHEREUM • 10,000 TOTAL • 0.001 ETH • MAX 15/WALLET
LIVE BLOCK SIM: 00000000 • ENTROPY: 00000000
QTY:
0.001 ETH
CONNECT OR USE SEED
WALLET SAFETY — MATH SIDE
Real MetaMask / Coinbase Wallet / any EIP-1193 provider supported. Real ETH tx sent on MINT.
CRYPTODAD • SOLANA GENESIS
COMING SOON — CONFIDENTIAL
5,000 TOTAL • SOLANA • 0.05 SOL • MAX 20/WALLET
MINTED 0 / 5,000 • LIVE GENERATIVE
QTY:
0.05 SOL
GEN PREVIEW • CONNECT SOLANA • MINT
SOLANA — CRYPTODAD GENESIS
Real Phantom / Solflare etc. connect supported. Currently undisclosed (blurred).
CONFIDENTIAL
COLLECTION LAUNCHING SOON
VERIFICATION DIRECTIVE — READ AND COMPLY
Live mint. When you connect a real Ethereum wallet and hit MINT on the math side, a real transaction is sent paying the ETH to the contract.
The preview uses the exact deterministic math formulas. Independently verify the contract, review code if possible, and understand you are sending real funds.
DOSWAPZ accepts NO responsibility for loss of funds. Do your own research. Do not trust links or anyone. Never risk more than you can afford to lose.
DOSWAPZ PIXEL MINT — COMPLETE TRANSPARENT INFO (ETHEREUM)
PROJECT OVERVIEW
Blockchain: Ethereum Mainnet Contract Type: ERC-721 Total Supply: exactly 10,000 Mint Price: 0.001 ETH per token Max per Wallet: 15 (enforced on-chain) Mint Funds Recipient: 0xAe55B9b5730B87723C0413B45F3Fc6e6ca01ED32 Generation: 100% on-chain deterministic math. Preview matches contract output exactly.
RARITY TIERS & PROBABILITIES
STYLE
CHANCE
EXPECTED COUNT
Chaos Grid (Rule 30 CA)
35%
~3,500
Organic Terrain (fBm noise)
25%
~2,500
Bio Patterns (Gray-Scott)
18%
~1,800
Crystal Lattice (Voronoi)
12%
~1,200
Fractal Bloom (Julia set)
7%
~700
Growth Form (L-System)
3%
~300
COSMIC RESONANCE — THE ≈4 ONE-OF-ONES
Triggered when: keccak256(abi.encodePacked(tokenId, minter, blockhash(block.number-1))) % 2500 == 0
→ ≈1 in 2,500 chance per mint → ~4 total across 10,000.
Result: full hybrid blend of all math engines + maximum DoSwaps + exclusive neon palette.
Metadata: "Edition: 1/1 Cosmic Resonance", "Rarity Tier: Legendary", "Complexity: EXTREME", "Style: HYBRID ALL ENGINES".
MATH EQUATIONS
Chaos Grid: next = left XOR (center OR right)
Organic Terrain: Σ amplitude * noise(octave * freq)
Bio Patterns: Gray-Scott reaction-diffusion
Crystal Lattice: Voronoi distance field
Fractal Bloom: z = z² + c until |z| > 2
Growth Form: L-System branching
×
CRYPTODAD GENESIS — TRAITS, RARITIES & GENERATION
PROJECT OVERVIEW
Blockchain: Solana Total Supply: exactly 5,000 Mint Price: 0.05 SOL per token Max per Wallet: 20 (enforced on-chain in real deployment) Generation: Live procedural pixel art. Traits are rolled on GEN/MINT using a seeded RNG (wallet/seed + token + entropy). Visuals are canvas-drawn interpretations inspired by the Crypto Dad game (bunker family, radiation, supplies, tasks, morale, items). No raw game screenshots or jpgs are used as the NFT art. The traits themselves (scene, radiation, supplies, items, etc.) serve as the on-chain metadata concept.
TRAIT CATEGORIES & APPROXIMATE WEIGHTS
Weights are used by the live generator. Exact values can vary slightly per implementation but are documented here for full transparency. All visuals are original procedural drawings inspired by the Crypto Dad game (Leisure Suit Larry pixel style) — never direct copies of the reference screenshots.
KEY CHARACTERS FROM THE CRYPTO DAD GAME (drawn procedurally)
CHARACTER
WEIGHT
TYPICAL SCENES
Crypto Dad (the player, stressed father in shirt & tie)
100 (core)
ALL
The Mom (supportive but strained wife)
45
Family scenes, Good Ending, Family Low
Kid 1 (older child, worried)
40
Family High, Good Ending, Heat High
Kid 2 (younger child, scared)
38
Family scenes, Last Stand
The Cat (morale booster, loyal)
25
Family High, Good Ending, Family Low
Big Tony (head loan shark, the boss)
12
Heat High, Last Stand
Slim (the collector, aggressive)
10
Heat High, Game Over
Repo Rick (repossesses supplies)
9
Heat High, Last Stand, Game Over
The Twins (two loan sharks, appear together)
7
Last Stand (rare pair)
Cop / Police Officer (enforcer, raid threat)
20
Heat High, Last Stand, Game Over
Family Group (all together pose)
18
Family High, Good Ending
Multiple loan sharks can appear together (0–2) in high-heat scenes. Their presence increases rubble and item loss visuals.
Scene / State (evokes game endings & bunker conditions)
SCENE
WEIGHT
%
Family High (strong, together)
25
~20%
Good Ending
18
~14%
Heat High (pressure rising)
18
~14%
Last Stand (desperate defense)
15
~12%
Game Over (bad ending)
14
~11%
Family Low (struggling)
10
~8%
Art Style
STYLE
CHANCE
DOS Green (classic CRT phosphor)
68%
Full Color (vibrant, less green wash)
32%
Radiation Level (drives visual haze, particles, and risk)
LEVEL
WEIGHT
%
LOW
38
~38%
MED
30
~30%
HIGH
20
~20%
CRIT
12
~12%
Supplies
LEVEL
WEIGHT
%
GOOD
32
32%
FAIR
40
40%
LOW
28
28%
Morale & Bunker Condition
Morale (United / Strained / Fractured) and Bunker State (Stable / Damaged / Collapsed) influence figure posture, rubble, clothing wear, and overall tone. High morale = upright poses, low = slumped or hiding.
Tasks & Actions (appear as props or small scenes)
Secure Supplies • Repair Radio • Evade Cops • Family Time • Hustle (legal/illegal variants) • Last Stand defense. These drive background elements and item placement.
Key Items (0–3 rolled per mint, presence ~55% per slot)
Geiger • Hazmat Suit • Radio • Map • Canned Beans • Pistol • Watch • The Cat
Items appear as distinct pixel icons or held props. The Cat is both item and character presence (boosts morale).
SPECIAL 1-OF-1 MINTS (≈1 in 5,000 chance — extremely rare)
Triggered when the combined seed % 5000 === 0. These four are unique and get special canvas treatment (extra neon, unique props, full family + no threats, clean bunker, victory radio, etc.).
1/1 NAME
TRIGGER & VISUAL
The Last Transmission
Neon border + special label. Dad broadcasting from ruined bunker, last hope signal.
Family Forever
Perfect Family High + golden aura. All characters (Dad + Mom + both Kids + Cat) united, no threats, supplies overflowing.
Zero Rad Day
Completely clean (no particles, no haze). Bright peaceful bunker, high morale, low radiation, family smiling.
The Signal Reached
Radio success + victory pose. Cops/loan sharks in background defeated or fleeing, full family listening to good news on the repaired radio.
1/1 Specials (≈1 in 5,000 chance — the four above)
When a 1/1 rolls, the canvas adds unique overlays (thicker borders, special text, extra lighting, unique item placements). These are the crown jewels of the 5,000 collection — true one-of-ones tied directly to the game's most emotional moments.
GENERATION DETAILS
Seeded RNG: wallet/seed + tokenId + entropy (Date.now style or block)
Roll order: Scene → Color Style → Radiation → Supplies → Day/Level → Morale → Bunker → Items → 1/1 check
Drawing: Pure canvas (rects, strokes, text, more detailed character sprites for Dad/Mom/Kids/Loan Shark/Cop). No external image files are part of the final “minted” visual.
The game screenshots (family_high.jpg etc.) and the edited sample references in images/ are inspiration/reference only.
The 3 edited samples (crypto_dad_mint_edited_*.jpg) show the target Leisure Suit Larry / game style the generator aims for.
Banner text: Always rendered: LEVEL N - DAY M - SUPPLIES X - RADIATION Y
Everything you see on GEN or MINT (the traits line + the visual) is produced live from the same deterministic rolls. Preview = what a real on-chain program would conceptually emit for the same seed.